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GamingšŸŽ® [Mobile] TouchArcade Game of the Week: ā€˜Labyrinth: The Wizardā€™s Catā€™

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Iā€™m a simple man. Give me an old-school first-person dungeon crawler and Iā€™m a pretty happy guy. Make one centered around rescuing a cat and, oh boy, now youā€™re really speaking my language. Throw in a really unique touchscreen control scheme that Iā€™ve never seen in a game of this type before and weā€™ve got a winner winner chicken-that-you-found-in-a-barrel dinner. That accurately describes Labyrinth: The Wizardā€™s Cat from developer ZombiSoft, who appears to be just a single person named Anders Gustavsson. There are some rough edges here, and some negative things to note, but by and large Iā€™m just having a super good time with Labyrinth: The Wizardā€™s Cat and Iā€™m excited to see where it takes me.

So as the story goes, youā€™re an apprentice wizard who is tasked with finding the runaway cat of your mentor wizard, and you graduating to become a full-blown wizard hinges on you completing this mission. Just when you think youā€™ve cornered the adorable little feline you find yourself transported to a dungeon labyrinth filled with traps and enemies. You also spot the kitty roaming around and so your mission now becomes more difficult as you try to make your way through this dungeon alive as well as rescue your bossā€™s pesky little cat.

Now, Labyrinth: The Wizardā€™s Cat isnā€™t a highly complex game by any means. Thereā€™s some light RPG elements in the form of leveling up and finding cool new weapons and gear, but thereā€™s no party system or any extensive character progression. It reminds me a lot of Questlord in that itā€™s a pretty simple affair mechanically but the story, the visuals, and the personality of the game compel you to keep moving forward. Also, just because this game is bright and colorful and has a fairly straightforward design donā€™t think itā€™s some pushover. The game actually gets rather difficult rather quickly, but thankfully you can save anytime and anywhere, which is something you should practice doing often.


The really neat feature here is the control scheme. You can choose between virtual arrows or swipe gestures for directional movement, which is pretty par for the course. But if you lay a second thumb down on the screen you can free look in any direction. It takes a little getting used to but the swipe gesture movement coupled with the free look gesture combines to make for a very satisfying touchscreen control scheme. It almost feels like youā€™re playing a first-person shooter at times, once you get comfortable and start zipping around to and fro, but youā€™re actually still playing a game with grid-based movement.

My small nitpicks are that I really wish this game had an option to play in portrait, and the swipe detection for movement is a bit finicky. It recognizes short, fast swipes as opposed to longer ones, and before I figured that out I was having a really frustrating time thinking the game wasnā€™t detecting my inputs. Probably something that can be smoothed out in an update. Overall though, despite being a bit basic overall and having some rough edges, Labyrinth: The Wizardā€™s Cat is a very enjoyable retro dungeon crawler, which is something we donā€™t get too many of nowadays. If thatā€™s not worth a couple of bucks then Iā€™m not sure what is.
 

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