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Marvel vs. Capcom Fighting Collection: Arcade Classics ($49.99)
As a fan of Marvel, Capcom, and fighting games back in the 1990s, Capcomâs line of fighters based on Marvelâs characters were like a dream come true. Starting off with the excellent X-Men: Children of the Atom, these games just kept getting bigger and better. Moving on to the wider Marvel Universe with Marvel Super Heroes, then the at-the-time unbelievable crossovers between Marvel and Street Fighter, on to the over the top Marvel vs. Capcom, and then the wildly over-the-top in all the right ways Marvel vs. Capcom 2, Capcom kept raising the stakes. That wasnât the end of the series, but it takes us up to the end of what is covered in Marvel vs. Capcom Fighting Collection: Arcade Classics. Oh, and you get Capcomâs excellent Punisher belt scrolling beat âem up as some extra mustard. A fantastic set of great games.
This collection appears to have been handled by whoever did the Capcom Fighting Collection, and in most respects it has similar features and extras. That unfortunately extends to only having a single save state across the entire collection, shared by all seven games. That was annoying enough in a collection full of fighting games, but itâs even worse with a beat âem up in here where you might want to, you know, save your progress independently of whatever youâre up to in the fighters. Oh well. Everything else here is as you would want it. Lots of options like visual filters and gameplay options, great extras including an extensive array of art and a music player, and rollback online multiplayer. New to this set is NAOMI hardware emulation, and whoever Capcom had on the job did it well. Marvel vs. Capcom 2 looks and plays great.
Iâm not going to knock it for this, but I do want to say that I wish some of the home versions were included. The PlayStation EX versions of the tag-team based games are different enough that it would be neat to have them in here, and the Dreamcast version of Marvel vs. Capcom 2 has a lot of fun extras that make it a superior choice for home play for the solo player. I also wouldnât have minded if Capcom had tucked its two Super NES Marvel games in here, even if they arenât the greatest of games. Well, the collectionâs name says Arcade Classics, and unlike with Blizzard it seems the word is being properly applied here.
Marvel fans and fighting fans alike have a reason to rejoice with this fine collection. The games are superb, theyâve been treated with care, and you get a good suite of extras and options. Only having a single save state shared between the games is a serious bummer, but otherwise I canât find much to pick on here. Marvel vs. Capcom Fighting Collection: Arcade Classics is another must-have compilation from the folks at Capcom, and it plays great on the Switch.
SwitchArcade Score: 4.5/5
Yars Rising ($29.99)
Iâll admit that I was pretty skeptical of this game from its announcement. I like Yarsâ Revenge a lot. One of my favorite 2600 games. So when I read that WayForward had been tapped to make a Metroidvania-style Yars game starring a young hacker with a bare midriff code-named Yar, I felt like I had accidentally surfed over to a parody site. Just the perfect storm of âwhy", you know? So do I have to eat those words? Yes and no. First and foremost, this is a good game. WayForward does a solid job with this kind of thing, and so it did here. Looks and sounds good, plays well, and the map layouts are fine enough. In true WayForward fashion, the bosses tend to drag on too long, but itâs not a deal-breaker.
Commendations must also be given to WayForward for doing its best to handle a bit of a tough ask in trying to connect this game to an ancient single-screen shooter. You get to play Yarsâ Revenge-style sequences fairly often, the abilities you earn are evocative of the original game, and it connects to the relatively fleshed-out lore as well as it can. It still feels like a massive stretch, but I suppose Atari has little choice but to try to make long passes like this one. Its classic library can only be Recharged so much, after all. It just feels like a game that is torn between two audiences with very little overlap, and Iâm not sure if that was the right call versus doing something wholly original.
Still, while the argument can rage on about whether or not this made sense conceptually, thereâs no doubt the game itself is enjoyable. I donât think the finest in the genre have much to worry about, but if youâre looking for a Metroidvania game to sink your teeth into over the course of a weekend or so, you wonât have a bad time with Yars Rising. And who knows? Maybe they follow up on this once or twice and it all feels natural.
SwitchArcade Score: 4/5
Rugrats: Adventures in Gameland ($24.99)
Iâm a few years too old to have much nostalgia for Rugrats, though not so old that I didnât watch it with my younger siblings from time to time. Like, I know the names of the main characters and the theme song. Donât ask me about the movies or the grown-up versions, and certainly donât ask me to recall any specific episodes. I know the Rugrats, but I have no special warm and fuzzies for the brand. With that in mind, I didnât really know what to expect from Rugrats: Adventures in Gameland. I heard someone say it was like Bonk, and that does fit Tommyâs physical build if nothing else. Well, only one way to know for sure. I started up the game, picked Tommy, and went into the tutorial stage.
First thing to hit me was the crisp visuals. Crisper than the show, if my memory serves. The next thing to hit me was the awkward placement of the controls. Luckily, thereâs an option for that. The music was the Rugrats theme, so that all checks out. There were some Reptar coins to collect, and some simple puzzles and enemies to deal with. Alright, no problem. Platformer with some exploration in the levels, a tried and tested formula. Not very Bonk-ish, but that was never promised.
At a certain point Tommy had taken a few hits, so I decided to swap over to Chuckie to enjoy his full life meter. I then noticed that he had a very familiar jump. A very high but somewhat hard to control jump. Surely they didnât? I swapped over to Phil, who had a low jump, then to Lil who could⌠float. They did. They really did! Folks, this is a Super Mario Bros. 2 (USA)-inspired game! Sure enough, the enemies I had just been stomping on could also be picked up and thrown. There were also blocks I sometimes had to pick up and pile up to reach higher places. Slightly non-linear stages with lots of verticality! Stages where you have to dig in sand, and you know Phil is the expert digger of the bunch. Awesome.
I mean, there are some homages to other platformers in here, but the main gameplay evokes what is probably one of the higher-selling classic games that never gets riffed on. Not bad, not bad at all. The boss battles are even interesting and enjoyable. After playing for a while, I even noticed I could swap the visuals and soundtrack between the spiffy modern versions and NES-level 8-bit renditions. It plays well either way, and both styles have their merits. Oh, and you can use a filter. There if you want it. But yes, creative and fun. Inspired by a game I love quite a lot. Uses its license well. You can play multiplayer! Aside from the control issue, the only gripe I have is that itâs a bit too short and simple.
Rugrats: Adventures in Gameland is a better game than I expected it to be. Itâs a quality platformer in the style of the Western Super Mario Bros. 2, with some extra elements and features to keep it from being too close to its source. The Rugrats license has been implemented well, though I did find myself wishing it had voice acting for the cut scenes. A little on the short and breezy side to be sure, but worth a play for fans of platformers and the Rugrats alike.
SwitchArcade Score: 4/5